Another final completed! This was a long haul, but I learned so much. I am still not thrilled with the quality of my painted textures, and I will work on them more later. But for now, I must rest. Finals are over! I also need to fix the reflectivity of his eye! Creepy. Over all, I am astounded with what I learned. I also discovered why riggers get payed so much-because it is HARD work. I struggled with the rigging, but not really with painting the weights. In the end, when I could pose him and animate him, it was well worth it. We were required to render out a vectored wireframe turnaround as well as an idle animation, so I've posted those, too. Hope you like it them!