Thursday, August 27, 2009

A-10 Warthog WIP


After modeling the UH 60 Blackhawk and an Austin Healey Sprite, I discovered that I really enjoy modeling vehicles. Then I discovered a new book on clearence at Borders: The American Bomber Plane. This is an awsome book with tons of planes all with front, side, and top orthos accompanying each picture-illustration. I couldn't wait to dive into this book, and here is the first plane I am modeling. It is an A-10 Warthog, a bomber that was specifically built around a gun that is larger than a VW bug! That is why I chose it first :) This is clearly a work-in-progress, with only a couple hours of work into it.

Friday, July 3, 2009

Final Dom War Submission

This is my final model for Dominance War IV. Her name is Maraigh and she is an assassin. The main stipulations for submitting were a poly count of no more than 10,000 Tris for the character and her steed, and all of the UV's had to be in the 0-1 space. Maraigh and her Luna moth steed together equaled exactly 10,000 tris. I have a color, normal, glow, and spec map for her. In order to pose her out, I made a skeleton, bound her, painted the weights, and then rotated the joints. Unfortunately, I did not have time to fully rig her. I am really happy with the way she came out since this is only the second human and the first female that I have modeled.
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Saturday, May 30, 2009

Cow WIP

I know I haven't posted in a while. I was busy graduating!!! Woot! Now I have my BFA in Illustration and I get to see all of my hard work pay off. Here is the last project that I did for my senior class. I just barely squeezed it in, and I am definitely going to work on it more, but for the time that I had, I am proud of how far I was able to take it.
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Thursday, March 12, 2009

DW4 Mini Challenge


This is the piece I sculpted and painted for the Dominance War 4 Mini Challenge. We were given a very low poly mesh, then had to sculpt out the final image without changing the base mesh at all. My guy's name is General Volta.

Friday, January 30, 2009

Dark Crystal Landstrider

My time was limited when I modeled the Landstrider from the Dark Crystal because I did it as an extra project over the winter break. I still need to work on the edge-looping before taking it into ZBrush. They sure do have ugly faces! video

Friday, December 19, 2008

Rancor Again!

Another final completed! This was a long haul, but I learned so much. I am still not thrilled with the quality of my painted textures, and I will work on them more later. But for now, I must rest. Finals are over! I also need to fix the reflectivity of his eye! Creepy. Over all, I am astounded with what I learned. I also discovered why riggers get payed so much-because it is HARD work. I struggled with the rigging, but not really with painting the weights. In the end, when I could pose him and animate him, it was well worth it. We were required to render out a vectored wireframe turnaround as well as an idle animation, so I've posted those, too. Hope you like it them!

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Tuesday, December 16, 2008

Rosie the Elephant

Well, here's the last model that I did for our senior BFA class this semester. Her name is Rosie, and the character design was done by Rebbaz Royee (a viz dev student in my class). The modeler's assignment this time around was to choose a character design from one of the previous assignments of the semester and then model, texture, and light it. I chose Rebbaz's elephant because I thought that she had a lot of personality and was in a really cute pose. I also really like the way her trunk is designed and the pose it is in as well. I do love animals, thus I chose an animal to model! I had a lot of fun with this piece and am pleased with the way that it turned out.

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Friday, December 5, 2008

Steam-Powered Helicopter

This has been one of the most fun models I have done so far. It is based on our most recent project in which we created an alternate universe in which Da Vinci's inventions took hold along with alternative fuels. Once again, this was designed by Anthony Ashton. I really feel like I am starting to get a hang of the UV texturing and like how this turned out. Plus, it was just plain fun to model something so creative and out there.

Peregrin Falcon

videoFor our second project in our senior class, we were asked to model a falcon in an interesting pose. This was my second shot at Zbrush, and I was happy with the way that turned out, but once again, I am not thrilled with the painted textures. Feathers are hard! The turn around for this project was fairly short, so I know I could have benefited from more time, especially for this piece. Still, I am proud of it because it just reminds me of how far I have come since that Elephant Model!

Rancor!

Still very much a work in progress! I am still working on the painted UV textures, but we did Zbrush him (my first time using zbrush) and I am happy with how the bump maps turned out. Right now we are rigging and painting weights, but I hope to have the final posted by Christmas.

Hippo Circus Car

Again, for the same project: Water for Elephants. And again, I modeled this off of a drawing that Anthony Ashton did for me. I was still in the process of learning UV texuring, so I combined Maya shaders and UV texturing for this model. I still laugh at the hippo hiny on the back side!

1929 Popcorn Machine

I modeled this for the same assignment as the phone. However, it was purely for the assignment, not for the animators. The project was based on the book, Water for Elephants, and we were required to pick an artist's style to emulate with our models. Anthony Ashton designed this popcorn machine for me in the style of Willie Real, taken from an image of a 1929 popcorn machine. I know it looks wonky, but I had a whole lot of fun with it and enjoy the wacky shape. There's always one piece per poject that I get really jazzed about, and this was the one for this project.

1920's Phone

videoThis was a prop that I modeled for our animators to use for an assigment for our senior class. Part of my assignment was to stylize the phone, and that is why the proportions are a little different than a nomal phone. It was really awesome getting to see something that I modeled used in an animation!

UH 60 Blackhawk

This is the second model that I did over the summer. It took me about two weeks modeling from orthographics I found online. I modeled a car about a year and a half ago, so I wanted to model another vehicle to counter the organic nature of the treehouse.

Treehouse

This is a model that I did over the summer based on my concept work from viz dev. (see previous post). I had a lot of fun with this, and puting it into 3D was really satisfying and helped me figure out my shapes better. I'd say that modeling the tree was the hardest part for me because I am used to polygonal modeling, but wanted to re-familiarize myself with Nurbs, so I did the tree in Nurbs.



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Treehouse Concept

This was my favorite piece that I did for my Viz Dev class last semester. I liked it so much, in fact, that I modeled it over the summer (see post above). It is based in the 1960's and was built by three twelve-year-old boys.

Just some figure drawings


This is a mixture of short and long poses.

Kangaroos!


Bears!


Elephant Model

This is the my first model ever! I did it about 2 years ago, and am still astonished that I pulled it off without knowing what I know now. It is based off of a scultpure that I bought in Oregon a while back, so it is supposed to look like that! When I first started it, I remember that I just pushed and pulled individual vertices, and even made them overlap. It almost gave my teacher a heart attack because it looked so bad! So I had to start over and since I didn't know anything about sculpt geometry or soft mod, I moved every single vertex into place. One by One. Painful! But I'm happy with what I ended up with, and with the knowledge that I gained. You can't learn Maya without doing, so I'm glad that I jumped in feet first.